Year
2019
Deliverables
Sound Design, Implementation
Features:
- feedback group ducking action group for satisfying hitmarker, kill notification and combo sounds
- dynamic mech layer on gun based on ammo percentage
- compressor on gun for extra punchy first shot and easy on the ear consecutive shots
- ‘ear adaptation’ master compressor allowing quiet sounds to be audible in quiet moments while keeping an accurate dynamic range in the relative volume between sounds
- impacts scalable by impact angle
- scalable ricochets based on impact angle
- separate footsteps layers for character and surface
- stinger and scalable lowpass + reverb on low health